AI Insights · Timothy · December 2021
Top 5 Waifu Games on Android in Croatia Q4 2021
Explore the performance metrics of the top 5 Waifu games on the Android platform in Croatia during Q4 2021, including trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 Waifu games on the Android platform in Croatia showcased varied performance in terms of downloads, revenue, and active user engagement. Here’s a detailed look into their metrics:
Azur Lane from Yostar Limited experienced fluctuations in weekly revenue, peaking at approximately $656 at the end of September and finishing the quarter at $521. Weekly downloads started at 316 in late September but saw a decline, tapering to 78 by the end of December. Active users also showed a downward trend, starting from 568 and ending at 474.
Revived Witch, also by Yostar Limited, saw a peak in weekly downloads with 465 during the week of November 22, followed by a significant drop to 19 by the end of December. The game's active users followed a similar trend, peaking at 406 and then decreasing to 137. Revenue showed modest gains, reaching a high of $86 in mid-November and closing the quarter with $43.
Waifu - Stripping Clothes from FALCON GLOBAL LTD had its highest downloads in its release week, totaling 683, and slightly decreased to 506 the following week. Active users maintained a relatively stable count, slightly decreasing from 627 to 606 over the same period.
Honkai Impact 3rd by COGNOSPHERE PTE. LTD. saw steady weekly downloads around 60, with minimal variation throughout the quarter. Revenue peaked at $390 in early November and maintained a stable range, ending at $209 in the last week of December. Active users hovered around 230-260, showing minor fluctuations.
Lastly, Idle Angels: Goddess' Warfare from Neorigin Games Global had a notable peak in downloads with 160 in early November, but the numbers dwindled to single digits by the end of December. Revenue saw intermittent peaks, reaching $77 at the end of September and closing at $4 in the final week of December. Active users started at 98 in late September, peaked at 223 in early November, and gradually decreased to 79 by the end of the quarter.
These insights highlight the dynamic nature of user engagement and revenue generation in the Waifu game category on Android in Croatia during Q4 2021. For more detailed insights, visit Sensor Tower.